

And a number of board games like Robo Rally and King of Tokyo. In addition to Magic, Richard designed Netrunner, probably the 2nd biggest competitive card game outside of Magic. It’s clearly one of the most ingenious game systems ever created. However, the general structure of the game hasn’t changed in a dramatic way and you can still play the game today with brand new cards mixed with cards designed almost 25 years ago. Magic: The Gathering is an interesting case purely in how it continues to be designed and evolved from the Alpha set initially designed by Richard Garfield in 1993. Pandemic: Legacy, co-designed with Rob Daviau, was the breakout hit that really got the phenomenon off the ground. It, along with similarly designs like Forbidden Desert and Forbidden Island, have introduced gamers to the world of cooperative board games.Īnother transformation is underway as board games are starting to focus on campaigns and recurring stories. The simple-to-learn design can be found in almost any big-box store and has helped to introduce countless people into the board gaming hobby. Pandemic has transformed the board gaming hobby. Jamey’s success continued this year with Scythe, a 4X game with beautiful production and interesting gameplay. While it stays true to the roots of a worker placement game, it has a few wrinkles that add to the depth of the game, without adding much overhead to learning. Viticulture has been one of my favorite games since I first played it a few years ago. So, I’ve rated designers with a few games which I love higher than those that put out a lot of volume and while some are great, others may fall short.

I wanted to highlight designers who really hit the mark consistently with their designs. I have a huge appreciation for the design of folks like Corey Konieczka but ultimately they aren’t the games I play as often. If it’s one of the designers on this list, I’m certainly going to be taking a very close look at their newest creations.Īs with everything, this is my personal list and as such, is a bit biased toward heavier Euro-style games. When new games are announced I often take a look at who is the designer of the game to get an idea of what the game may be like.
